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Duke at #5Miami

Prediction · week 11, 2026 · Sat Nov 14, 11:00 AM CT · ABC · Hard Rock Stadium

Updated Tue Nov 10, 6:06 AM CT

Duke7-2 · 4-2 ACC
Upcoming
#5 Miami8-1 · 6-0 ACC · CFP #1

Sat Nov 14, 11:00 AM CT · ABC · Hard Rock Stadium

Our call: Miami by 13.6 · 82% pregame win chance

DUKEDuke · 7-2 Sat Nov 14, 11:00 AM CT MIAMiami · 8-1

18%Our win chance82%

Our win chance: Miami 82% · Duke 18% · experimental, see how it is tested

Make your pick →

Model comparison

10 of 10 models favor Miami

ModelSaysWin chanceUse this
Our model · experimental
Duke +5.9 vs Miami +21.7
Miami by 18.2Miami 91%Use this
The Margin
The Margin's model
Miami by 17.4Miami 90%Use this
ESPN FPI
Duke +12.5 vs Miami +26.0
Miami by 16.0Miami 88%Use this
Market
the market's pregame margin
Miami by 15.5Miami 87%Use this
Sagarin
Duke +80.2 vs Miami +91.2
Miami by 13.7Miami 84%Use this
SP+
Duke +13.0 vs Miami +24.0
Miami by 13.5Miami 84%Use this
SRS
Duke +9.1 vs Miami +20.0
Miami by 13.4Miami 83%Use this
Sonny Moore
Duke +87.8 vs Miami +96.2
Miami by 12.4Miami 81%Use this
Elo
Duke 1822 vs Miami 1988
Miami by 9.1Miami 75%Use this
Record
Miami 8-1, Duke 7-2
Miami (better record)–Use this
Our call
average of SP+, Elo and Our model
Miami by 13.6Miami 82%Use this

Each margin is from the same weekly ratings the team pages use: SP+ and Elo from their rating gap, the home team given 2.5 points (none at a neutral site); Our model is this site's experimental rating; Market is the margin the market expected before kickoff; ESPN FPI, SRS, Sagarin and Sonny Moore are rating gaps like SP+'s (each with its own home field), The Margin is that site's own model, and Record names the team with the better record (the home team on equal records). How these work ›

Matchup efficiency

Efficiency matchup · season to date · Miami 9 games, Duke 9 games

Edge: Duke wins 4 of 5

Duke stops plays better, is more disruptive, has the edge on big plays and allows fewer big plays. Miami moves the ball better.

Miamilonger bar = betterDuke
  • 52%✓ Moves the ballsuccessful plays 43%
  • 41% Stops playssuccessful plays allowed ✓39%
  • 13% Disruptionsacks, TFLs, turnovers ✓17%
  • 1.30 Big playson offense ✓1.35
  • 1.28 Big plays allowedon defense ✓1.10

Run game, head to head · season to date

Miami's runs work 47% of the time; Duke's run defense allows 38%. Duke's runs work 40% of the time; Miami's run defense allows 34%.

More numbers
MeasureMiamiDukeEdge
Off. success rate52.0%43.3%Miami
Off. explosiveness1.301.35Duke
Def. success rate allowed41.4%39.3%Duke
Def. explosiveness allowed1.281.10Duke
Havoc created13.1%16.8%Duke
  • Run game, success rate: Miami offense 47.3% · Duke defense allows 38.3% · edge: even
  • Run game, success rate: Duke offense 40.1% · Miami defense allows 34.4% · edge: Miami
  • Run game, PPA per play: Miami offense +0.18 · Duke defense allows -0.10 · edge: Duke
  • Run game, PPA per play: Duke offense +0.19 · Miami defense allows -0.12 · edge: Miami
  • Success rate: how often a play does its job, gaining enough yards to keep the offense on schedule.
  • Explosiveness: how big a team's successful plays are on average; a higher number means more big gains.
  • Havoc: how often the defense blows up a play with a sack, a tackle for loss, a takeaway or a pass broken up.
  • PPA (predicted points added): how many points an average play is worth to the offense; above zero is good for the offense, below zero good for the defense.

How to read this

  • Each row compares the two teams on one measure of how well they have played this season, offense and defense, using every game so far with garbage time (plays late in a decided game) left out.
  • The run game rows pair one team's rushing offense with the other's run defense. The row goes to whichever side is further from the FBS baseline this season, the offense by how far it runs above it, the defense by how much less it allows (baseline: run success rate 42%, PPA per play +0.07, the midpoint of what FBS offenses gain and FBS defenses allow, since both also play FCS teams), so two strong sides or two weak ones are judged by which is the more so. Edges within 3 points of success rate or 0.05 PPA are even. A strong run offense against a weak run defense is where a team can control the game on the ground.
  • In the five rows at the top the longer bar is the better number: bars are scaled within each row, and in the two "allowed" rows the lower number gets the longer bar.
  • Success rate is the share of plays that kept the offense on schedule (half the yards needed on first down, most of them on second, all of them on third or fourth). Explosiveness is how big the successful plays were, on average, in points. Havoc is the share of the opponent's snaps the defense wrecked: a tackle for loss, a sack, a takeaway or a pass broken up.
  • "Allowed" rows are what each defense gave up, so the lower value wins.
  • These are not adjusted for who each team has played, so a light schedule flatters a team, and early in the season they rest on very few games.
  • Metrics explained: success rate, explosiveness and havoc ›

The prediction

All 10 models favor Miami.

SP+ has Miami by 13.5, Elo has Miami by 9.1, Our model has Miami by 18.2, ESPN FPI has Miami by 16.0, SRS has Miami by 13.4, Sagarin has Miami by 13.7, Sonny Moore has Miami by 12.4, The Margin has Miami by 17.4, and Market has Miami by 15.5. They are within 9.1 points of each other.

Last 5 meetings

Miami leads 16–5 · last: Miami 53–31, 2024

SeasonResultSite
2024Miami 53–31Hard Rock Stadium
2022Duke 45–21Hard Rock Stadium
2021Miami 47–10Wallace Wade Stadium
2020Miami 48–0Wallace Wade Stadium
2019Duke 27–17Wallace Wade Stadium

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