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Sat Nov 14, 11:00 AM CT · ABC · Hard Rock Stadium
Our call: Miami by 13.6 · 82% pregame win chance
18%Our win chance82%
Our win chance: Miami 82% · Duke 18% · experimental, see how it is tested
Model comparison
10 of 10 models favor Miami
| Model | Says | Win chance | Use this |
|---|---|---|---|
| Our model · experimental Duke +5.9 vs Miami +21.7 | Miami by 18.2 | Miami 91% | Use this |
| The Margin The Margin's model | Miami by 17.4 | Miami 90% | Use this |
| ESPN FPI Duke +12.5 vs Miami +26.0 | Miami by 16.0 | Miami 88% | Use this |
| Market the market's pregame margin | Miami by 15.5 | Miami 87% | Use this |
| Sagarin Duke +80.2 vs Miami +91.2 | Miami by 13.7 | Miami 84% | Use this |
| SP+ Duke +13.0 vs Miami +24.0 | Miami by 13.5 | Miami 84% | Use this |
| SRS Duke +9.1 vs Miami +20.0 | Miami by 13.4 | Miami 83% | Use this |
| Sonny Moore Duke +87.8 vs Miami +96.2 | Miami by 12.4 | Miami 81% | Use this |
| Elo Duke 1822 vs Miami 1988 | Miami by 9.1 | Miami 75% | Use this |
| Record Miami 8-1, Duke 7-2 | Miami (better record) | – | Use this |
| Our call average of SP+, Elo and Our model | Miami by 13.6 | Miami 82% | Use this |
Each margin is from the same weekly ratings the team pages use: SP+ and Elo from their rating gap, the home team given 2.5 points (none at a neutral site); Our model is this site's experimental rating; Market is the margin the market expected before kickoff; ESPN FPI, SRS, Sagarin and Sonny Moore are rating gaps like SP+'s (each with its own home field), The Margin is that site's own model, and Record names the team with the better record (the home team on equal records). How these work ›
Matchup efficiency
Efficiency matchup · season to date · Miami 9 games, Duke 9 games
Edge: Duke wins 4 of 5
Duke stops plays better, is more disruptive, has the edge on big plays and allows fewer big plays. Miami moves the ball better.
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52%✓ Moves the ballsuccessful plays 43%
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41% Stops playssuccessful plays allowed ✓39%
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13% Disruptionsacks, TFLs, turnovers ✓17%
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1.30 Big playson offense ✓1.35
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1.28 Big plays allowedon defense ✓1.10
Run game, head to head · season to date
Miami's runs work 47% of the time; Duke's run defense allows 38%. Duke's runs work 40% of the time; Miami's run defense allows 34%.
More numbers
| Measure | Miami | Duke | Edge |
|---|---|---|---|
| Off. success rate | 52.0% | 43.3% | Miami |
| Off. explosiveness | 1.30 | 1.35 | Duke |
| Def. success rate allowed | 41.4% | 39.3% | Duke |
| Def. explosiveness allowed | 1.28 | 1.10 | Duke |
| Havoc created | 13.1% | 16.8% | Duke |
- Run game, success rate: Miami offense 47.3% · Duke defense allows 38.3% · edge: even
- Run game, success rate: Duke offense 40.1% · Miami defense allows 34.4% · edge: Miami
- Run game, PPA per play: Miami offense +0.18 · Duke defense allows -0.10 · edge: Duke
- Run game, PPA per play: Duke offense +0.19 · Miami defense allows -0.12 · edge: Miami
- Success rate: how often a play does its job, gaining enough yards to keep the offense on schedule.
- Explosiveness: how big a team's successful plays are on average; a higher number means more big gains.
- Havoc: how often the defense blows up a play with a sack, a tackle for loss, a takeaway or a pass broken up.
- PPA (predicted points added): how many points an average play is worth to the offense; above zero is good for the offense, below zero good for the defense.
How to read this
- Each row compares the two teams on one measure of how well they have played this season, offense and defense, using every game so far with garbage time (plays late in a decided game) left out.
- The run game rows pair one team's rushing offense with the other's run defense. The row goes to whichever side is further from the FBS baseline this season, the offense by how far it runs above it, the defense by how much less it allows (baseline: run success rate 42%, PPA per play +0.07, the midpoint of what FBS offenses gain and FBS defenses allow, since both also play FCS teams), so two strong sides or two weak ones are judged by which is the more so. Edges within 3 points of success rate or 0.05 PPA are even. A strong run offense against a weak run defense is where a team can control the game on the ground.
- In the five rows at the top the longer bar is the better number: bars are scaled within each row, and in the two "allowed" rows the lower number gets the longer bar.
- Success rate is the share of plays that kept the offense on schedule (half the yards needed on first down, most of them on second, all of them on third or fourth). Explosiveness is how big the successful plays were, on average, in points. Havoc is the share of the opponent's snaps the defense wrecked: a tackle for loss, a sack, a takeaway or a pass broken up.
- "Allowed" rows are what each defense gave up, so the lower value wins.
- These are not adjusted for who each team has played, so a light schedule flatters a team, and early in the season they rest on very few games.
- Metrics explained: success rate, explosiveness and havoc ›
The prediction
All 10 models favor Miami.
SP+ has Miami by 13.5, Elo has Miami by 9.1, Our model has Miami by 18.2, ESPN FPI has Miami by 16.0, SRS has Miami by 13.4, Sagarin has Miami by 13.7, Sonny Moore has Miami by 12.4, The Margin has Miami by 17.4, and Market has Miami by 15.5. They are within 9.1 points of each other.
Last 5 meetings
Miami leads 16–5 · last: Miami 53–31, 2024
| Season | Result | Site |
|---|---|---|
| 2024 | Miami 53–31 | Hard Rock Stadium |
| 2022 | Duke 45–21 | Hard Rock Stadium |
| 2021 | Miami 47–10 | Wallace Wade Stadium |
| 2020 | Miami 48–0 | Wallace Wade Stadium |
| 2019 | Duke 27–17 | Wallace Wade Stadium |