The SportsWire

#15USC at #6Indiana

Prediction · week 11, 2026 · Sat Nov 14, 2:30 PM CT · CBS · Memorial Stadium (Bloomington, IN)

Updated Tue Nov 10, 6:06 AM CT

#15 USC7-2 · 4-2 Big Ten · CFP #20
Upcoming
#6 Indiana8-1 · 5-1 Big Ten · CFP #4

Sat Nov 14, 2:30 PM CT · CBS · Memorial Stadium (Bloomington, IN)

Our call: Indiana by 9.5 · 73% pregame win chance

USCUSC · 7-2 Sat Nov 14, 2:30 PM CT IUIndiana · 8-1

27%Our win chance73%

Our win chance: Indiana 73% · USC 27% · experimental, see how it is tested

Make your pick →

Model comparison

10 of 10 models favor Indiana

ModelSaysWin chanceUse this
Elo
USC 1802 vs Indiana 2054
Indiana by 12.6Indiana 82%Use this
SP+
USC +15.8 vs Indiana +23.5
Indiana by 10.2Indiana 77%Use this
Market
the market's pregame margin
Indiana by 10Indiana 76%Use this
Sonny Moore
USC +86.2 vs Indiana +91.9
Indiana by 9.7Indiana 76%Use this
ESPN FPI
USC +14.8 vs Indiana +21.4
Indiana by 9.1Indiana 74%Use this
SRS
USC +10.1 vs Indiana +15.5
Indiana by 7.9Indiana 72%Use this
Sagarin
USC +84.5 vs Indiana +89.3
Indiana by 7.4Indiana 70%Use this
The Margin
The Margin's model
Indiana by 7.3Indiana 70%Use this
Our model · experimental
USC +15.8 vs Indiana +19.0
Indiana by 5.7Indiana 66%Use this
Record
Indiana 8-1, USC 7-2
Indiana (better record)–Use this
Our call
average of SP+, Elo and Our model
Indiana by 9.5Indiana 73%Use this

Each margin is from the same weekly ratings the team pages use: SP+ and Elo from their rating gap, the home team given 2.5 points (none at a neutral site); Our model is this site's experimental rating; Market is the margin the market expected before kickoff; ESPN FPI, SRS, Sagarin and Sonny Moore are rating gaps like SP+'s (each with its own home field), The Margin is that site's own model, and Record names the team with the better record (the home team on equal records). How these work ›

Matchup efficiency

Efficiency matchup · season to date · Indiana 9 games, USC 9 games

Edge: Indiana wins 3 of 5

Indiana stops plays better, is more disruptive and has the edge on big plays. USC moves the ball better and allows fewer big plays.

Indianalonger bar = betterUSC
  • 44% Moves the ballsuccessful plays ✓50%
  • 33%✓ Stops playssuccessful plays allowed 41%
  • 20%✓ Disruptionsacks, TFLs, turnovers 12%
  • 1.38✓ Big playson offense 1.21
  • 1.35 Big plays allowedon defense ✓1.26

Run game, head to head · season to date

Indiana's runs work 42% of the time; USC's run defense allows 42%. USC's runs work 45% of the time; Indiana's run defense allows 31%.

More numbers
MeasureIndianaUSCEdge
Off. success rate43.9%50.1%USC
Off. explosiveness1.381.21Indiana
Def. success rate allowed33.1%40.9%Indiana
Def. explosiveness allowed1.351.26USC
Havoc created20.0%12.5%Indiana
  • Run game, success rate: Indiana offense 41.8% · USC defense allows 41.5% · edge: even
  • Run game, success rate: USC offense 45.0% · Indiana defense allows 31.3% · edge: Indiana
  • Run game, PPA per play: Indiana offense +0.10 · USC defense allows +0.03 · edge: even
  • Run game, PPA per play: USC offense +0.06 · Indiana defense allows -0.10 · edge: Indiana
  • Success rate: how often a play does its job, gaining enough yards to keep the offense on schedule.
  • Explosiveness: how big a team's successful plays are on average; a higher number means more big gains.
  • Havoc: how often the defense blows up a play with a sack, a tackle for loss, a takeaway or a pass broken up.
  • PPA (predicted points added): how many points an average play is worth to the offense; above zero is good for the offense, below zero good for the defense.

How to read this

  • Each row compares the two teams on one measure of how well they have played this season, offense and defense, using every game so far with garbage time (plays late in a decided game) left out.
  • The run game rows pair one team's rushing offense with the other's run defense. The row goes to whichever side is further from the FBS baseline this season, the offense by how far it runs above it, the defense by how much less it allows (baseline: run success rate 42%, PPA per play +0.07, the midpoint of what FBS offenses gain and FBS defenses allow, since both also play FCS teams), so two strong sides or two weak ones are judged by which is the more so. Edges within 3 points of success rate or 0.05 PPA are even. A strong run offense against a weak run defense is where a team can control the game on the ground.
  • In the five rows at the top the longer bar is the better number: bars are scaled within each row, and in the two "allowed" rows the lower number gets the longer bar.
  • Success rate is the share of plays that kept the offense on schedule (half the yards needed on first down, most of them on second, all of them on third or fourth). Explosiveness is how big the successful plays were, on average, in points. Havoc is the share of the opponent's snaps the defense wrecked: a tackle for loss, a sack, a takeaway or a pass broken up.
  • "Allowed" rows are what each defense gave up, so the lower value wins.
  • These are not adjusted for who each team has played, so a light schedule flatters a team, and early in the season they rest on very few games.
  • Metrics explained: success rate, explosiveness and havoc ›

The prediction

All 10 models favor Indiana.

SP+ has Indiana by 10.2, Elo has Indiana by 12.6, Our model has Indiana by 5.7, ESPN FPI has Indiana by 9.1, SRS has Indiana by 7.9, Sagarin has Indiana by 7.4, Sonny Moore has Indiana by 9.7, The Margin has Indiana by 7.3, and Market has Indiana by 10.0. They are within 6.9 points of each other.

Last 4 meetings

USC leads 4–0 · last: USC 28–7, 1982 · USC has won 4 straight

SeasonResultSite
1982USC 28–7—
1981USC 21–0—
1967USC 14–3neutral site
1953USC 27–14—

Team pages