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Wisconsin at Maryland

Prediction · week 11, 2026 · Sat Nov 14, 11:00 AM CT · FS1 · SECU Stadium

Updated Tue Nov 10, 6:06 AM CT

Wisconsin6-3 · 4-2 Big Ten
Upcoming
Maryland3-6 · 1-5 Big Ten

Sat Nov 14, 11:00 AM CT · FS1 · SECU Stadium

Our call: Wisconsin by 7.0 · 69% pregame win chance

WISWisconsin · 6-3 Sat Nov 14, 11:00 AM CT MDMaryland · 3-6

69%Our win chance31%

Our win chance: Wisconsin 69% · Maryland 31% · experimental, see how it is tested

Make your pick →

Model comparison

10 of 10 models favor Wisconsin

ModelSaysWin chanceUse this
The Margin
The Margin's model
Wisconsin by 13.1Wisconsin 83%Use this
Elo
Wisconsin 1667 vs Maryland 1323
Wisconsin by 11.3Wisconsin 79%Use this
ESPN FPI
Wisconsin +9.2 vs Maryland -3.3
Wisconsin by 10.0Wisconsin 76%Use this
SRS
Wisconsin +8.5 vs Maryland -3.3
Wisconsin by 9.3Wisconsin 75%Use this
Sagarin
Wisconsin +81.8 vs Maryland +69.9
Wisconsin by 9.2Wisconsin 75%Use this
SP+
Wisconsin +9.1 vs Maryland -2.1
Wisconsin by 8.7Wisconsin 74%Use this
Market
the market's pregame margin
Wisconsin by 7.5Wisconsin 71%Use this
Sonny Moore
Wisconsin +82.9 vs Maryland +72.9
Wisconsin by 6.0Wisconsin 67%Use this
Our model · experimental
Wisconsin +5.4 vs Maryland +1.9
Wisconsin by 1Wisconsin 53%Use this
Record
Maryland 3-6, Wisconsin 6-3
Wisconsin (better record)–Use this
Our call
average of SP+, Elo and Our model
Wisconsin by 7.0Wisconsin 69%Use this

Each margin is from the same weekly ratings the team pages use: SP+ and Elo from their rating gap, the home team given 2.5 points (none at a neutral site); Our model is this site's experimental rating; Market is the margin the market expected before kickoff; ESPN FPI, SRS, Sagarin and Sonny Moore are rating gaps like SP+'s (each with its own home field), The Margin is that site's own model, and Record names the team with the better record (the home team on equal records). How these work ›

Matchup efficiency

Efficiency matchup · season to date · Maryland 9 games, Wisconsin 9 games

Edge: Wisconsin wins 4 of 5

Wisconsin stops plays better, is more disruptive, has the edge on big plays and allows fewer big plays. Maryland moves the ball better.

Marylandlonger bar = betterWisconsin
  • 40%✓ Moves the ballsuccessful plays 38%
  • 43% Stops playssuccessful plays allowed ✓39%
  • 16% Disruptionsacks, TFLs, turnovers ✓17%
  • 1.37 Big playson offense ✓1.40
  • 1.32 Big plays allowedon defense ✓1.02

Run game, head to head · season to date

Maryland's runs work 37% of the time; Wisconsin's run defense allows 39%. Wisconsin's runs work 37% of the time; Maryland's run defense allows 42%.

More numbers
MeasureMarylandWisconsinEdge
Off. success rate39.7%38.0%Maryland
Off. explosiveness1.371.40Wisconsin
Def. success rate allowed43.1%39.2%Wisconsin
Def. explosiveness allowed1.321.02Wisconsin
Havoc created15.8%17.1%Wisconsin
  • Run game, success rate: Maryland offense 36.8% · Wisconsin defense allows 38.9% · edge: Wisconsin
  • Run game, success rate: Wisconsin offense 36.7% · Maryland defense allows 41.6% · edge: Maryland
  • Run game, PPA per play: Maryland offense +0.09 · Wisconsin defense allows +0.01 · edge: even
  • Run game, PPA per play: Wisconsin offense +0.08 · Maryland defense allows +0.13 · edge: Wisconsin
  • Success rate: how often a play does its job, gaining enough yards to keep the offense on schedule.
  • Explosiveness: how big a team's successful plays are on average; a higher number means more big gains.
  • Havoc: how often the defense blows up a play with a sack, a tackle for loss, a takeaway or a pass broken up.
  • PPA (predicted points added): how many points an average play is worth to the offense; above zero is good for the offense, below zero good for the defense.

How to read this

  • Each row compares the two teams on one measure of how well they have played this season, offense and defense, using every game so far with garbage time (plays late in a decided game) left out.
  • The run game rows pair one team's rushing offense with the other's run defense. The row goes to whichever side is further from the FBS baseline this season, the offense by how far it runs above it, the defense by how much less it allows (baseline: run success rate 42%, PPA per play +0.07, the midpoint of what FBS offenses gain and FBS defenses allow, since both also play FCS teams), so two strong sides or two weak ones are judged by which is the more so. Edges within 3 points of success rate or 0.05 PPA are even. A strong run offense against a weak run defense is where a team can control the game on the ground.
  • In the five rows at the top the longer bar is the better number: bars are scaled within each row, and in the two "allowed" rows the lower number gets the longer bar.
  • Success rate is the share of plays that kept the offense on schedule (half the yards needed on first down, most of them on second, all of them on third or fourth). Explosiveness is how big the successful plays were, on average, in points. Havoc is the share of the opponent's snaps the defense wrecked: a tackle for loss, a sack, a takeaway or a pass broken up.
  • "Allowed" rows are what each defense gave up, so the lower value wins.
  • These are not adjusted for who each team has played, so a light schedule flatters a team, and early in the season they rest on very few games.
  • Metrics explained: success rate, explosiveness and havoc ›

The prediction

All 10 models favor Wisconsin.

SP+ has Wisconsin by 8.7, Elo has Wisconsin by 11.3, Our model has Wisconsin by 1.0, ESPN FPI has Wisconsin by 10.0, SRS has Wisconsin by 9.3, Sagarin has Wisconsin by 9.2, Sonny Moore has Wisconsin by 6.0, The Margin has Wisconsin by 13.1, and Market has Wisconsin by 7.5. They are within 12.1 points of each other.

Last 5 meetings

Wisconsin leads 4–1 · last: Maryland 27–10, 2025

SeasonResultSite
2025Maryland 27–10Camp Randall Stadium
2022Wisconsin 23–10Camp Randall Stadium
2017Wisconsin 38–13Camp Randall Stadium
2015Wisconsin 31–24SECU Stadium
2014Wisconsin 52–7Camp Randall Stadium

Team pages