The SportsWire

#19SMU at Syracuse

Prediction · week 9, 2026 · Sat Oct 31, 11:00 AM CT · JMA Wireless Dome

Updated Sun Oct 25, 5:13 PM CT

#19SMU6-1
Upcoming
Syracuse2-4

Sat Oct 31, 11:00 AM CT · JMA Wireless Dome

SMUSMU · 6-1 Sat Oct 31, 11:00 AM CT SYRSyracuse · 2-4

77%Our win chance23%

Our win chance: SMU 77% · Syracuse 23% · experimental, see how it is tested

Model comparison

9 of 9 models favor SMU

ModelSaysWin chance
SP+
SMU +12.9 vs Syracuse -2.3 · week 8 ratings
SMU by 12.7SMU 82%
Elo
SMU 1759 vs Syracuse 1328
SMU by 14.7SMU 86%
Our model · experimental
no snapshot for this game
n/a–
ESPN FPI
SMU +9.8 vs Syracuse +0.5
SMU by 6.8SMU 69%
SRS
SMU +4.1 vs Syracuse -0.4
SMU by 2SMU 56%
Sagarin
SMU +78.2 vs Syracuse +71.2
SMU by 3.2SMU 59%
Sonny Moore
SMU +76.0 vs Syracuse +71.2
SMU by 0.9SMU 53%
The Margin
The Margin's model
SMU by 5.7SMU 66%
Record
Syracuse 2-4, SMU 6-1
SMU (better record)–
Market
the market's pregame margin
SMU by 9.5SMU 75%

Each margin is from the same weekly ratings the team pages use: SP+ and Elo from their rating gap, the home team given 2.5 points (none at a neutral site); Our model is this site's experimental rating; Market is the margin the market expected before kickoff; ESPN FPI, SRS, Sagarin and Sonny Moore are rating gaps like SP+'s (each with its own home field), The Margin is that site's own model, and Record names the team with the better record (the home team on equal records). How these work ›

Matchup efficiency

Efficiency matchup · season to date · Syracuse 6 games, SMU 7 games

Edge: SMU wins 3 of 5

SMU moves the ball better, stops plays better and is more disruptive. Syracuse has the edge on big plays and allows fewer big plays.

Syracuselonger bar = betterSMU
  • 42% Moves the ballsuccessful plays ✓49%
  • 43% Stops playssuccessful plays allowed ✓38%
  • 18% Disruptionsacks, TFLs, turnovers ✓19%
  • 1.28✓ Big playson offense 1.26
  • 1.24✓ Big plays allowedon defense 1.33

Run game, head to head · season to date

Syracuse's runs work 44% of the time; SMU's run defense allows 43%. SMU's runs work 48% of the time; Syracuse's run defense allows 44%.

More numbers
MeasureSyracuseSMUEdge
Off. success rate42.2%49.3%SMU
Off. explosiveness1.281.26Syracuse
Def. success rate allowed42.6%37.8%SMU
Def. explosiveness allowed1.241.33Syracuse
Havoc created18.4%19.3%SMU
  • Run game, success rate: Syracuse offense 44.4% · SMU defense allows 43.2% · edge: even
  • Run game, success rate: SMU offense 47.7% · Syracuse defense allows 43.8% · edge: SMU
  • Run game, PPA per play: Syracuse offense +0.09 · SMU defense allows +0.10 · edge: even
  • Run game, PPA per play: SMU offense +0.08 · Syracuse defense allows +0.14 · edge: SMU
  • Success rate: how often a play does its job, gaining enough yards to keep the offense on schedule.
  • Explosiveness: how big a team's successful plays are on average; a higher number means more big gains.
  • Havoc: how often the defense blows up a play with a sack, a tackle for loss, a takeaway or a pass broken up.
  • PPA (predicted points added): how many points an average play is worth to the offense; above zero is good for the offense, below zero good for the defense.

How to read this

  • Each row compares the two teams on one measure of how well they have played this season, offense and defense, using every game so far with garbage time (plays late in a decided game) left out.
  • The run game rows pair one team's rushing offense with the other's run defense. The row goes to whichever side is further from the FBS baseline this season, the offense by how far it runs above it, the defense by how much less it allows (baseline: run success rate 43%, PPA per play +0.08, the midpoint of what FBS offenses gain and FBS defenses allow, since both also play FCS teams), so two strong sides or two weak ones are judged by which is the more so. Edges within 3 points of success rate or 0.05 PPA are even. A strong run offense against a weak run defense is where a team can control the game on the ground.
  • In the five rows at the top the longer bar is the better number: bars are scaled within each row, and in the two "allowed" rows the lower number gets the longer bar.
  • Success rate is the share of plays that kept the offense on schedule (half the yards needed on first down, most of them on second, all of them on third or fourth). Explosiveness is how big the successful plays were, on average, in points. Havoc is the share of the opponent's snaps the defense wrecked: a tackle for loss, a sack, a takeaway or a pass broken up.
  • "Allowed" rows are what each defense gave up, so the lower value wins.
  • These are not adjusted for who each team has played, so a light schedule flatters a team, and early in the season they rest on very few games.
  • Metrics explained: success rate, explosiveness and havoc ›

The prediction

All 9 models favor SMU (SP+ from the week 8 snapshot).

Our call posts Monday when this week's ratings are set.

SP+ has SMU by 12.7, Elo has SMU by 14.7, ESPN FPI has SMU by 6.8, SRS has SMU by 2.0, Sagarin has SMU by 3.2, Sonny Moore has SMU by 0.9, The Margin has SMU by 5.7, and Market has SMU by 9.5. They are within 13.9 points of each other.

Team pages