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Sat Oct 31, 2:45 PM CT · Allegacy Federal Credit Union Stadium
26%Our win chance74%
Our win chance: Wake Forest 74% · Virginia 26% · experimental, see how it is tested
Model comparison
9 of 9 models favor Wake Forest
| Model | Says | Win chance |
|---|---|---|
| SP+ Virginia +6.6 vs Wake Forest +13.6 · week 8 ratings | Wake Forest by 9.5 | Wake Forest 75% |
| Elo Virginia 1581 vs Wake Forest 1766 | Wake Forest by 9.9 | Wake Forest 76% |
| Our model · experimental no snapshot for this game | n/a | – |
| ESPN FPI Virginia +5.6 vs Wake Forest +15.4 | Wake Forest by 12.2 | Wake Forest 81% |
| SRS Virginia +2.1 vs Wake Forest +12.9 | Wake Forest by 13.3 | Wake Forest 83% |
| Sagarin Virginia +75.1 vs Wake Forest +82.1 | Wake Forest by 10.9 | Wake Forest 78% |
| Sonny Moore Virginia +74.7 vs Wake Forest +85.8 | Wake Forest by 15.0 | Wake Forest 86% |
| The Margin The Margin's model | Wake Forest by 13 | Wake Forest 83% |
| Record Wake Forest 6-1, Virginia 4-4 | Wake Forest (better record) | – |
| Market the market's pregame margin | Wake Forest by 14 | Wake Forest 84% |
Each margin is from the same weekly ratings the team pages use: SP+ and Elo from their rating gap, the home team given 2.5 points (none at a neutral site); Our model is this site's experimental rating; Market is the margin the market expected before kickoff; ESPN FPI, SRS, Sagarin and Sonny Moore are rating gaps like SP+'s (each with its own home field), The Margin is that site's own model, and Record names the team with the better record (the home team on equal records). How these work ›
Matchup efficiency
Efficiency matchup · season to date · Wake Forest 7 games, Virginia 8 games
Edge: Wake Forest wins 3 of 5
Wake Forest moves the ball better, has the edge on big plays and allows fewer big plays. Virginia stops plays better and is more disruptive.
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49%✓ Moves the ballsuccessful plays 45%
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41% Stops playssuccessful plays allowed ✓40%
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16% Disruptionsacks, TFLs, turnovers ✓17%
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1.34✓ Big playson offense 1.11
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1.10✓ Big plays allowedon defense 1.22
Run game, head to head · season to date
Wake Forest's runs work 49% of the time; Virginia's run defense allows 41%. Virginia's runs work 47% of the time; Wake Forest's run defense allows 36%.
More numbers
| Measure | Wake Forest | Virginia | Edge |
|---|---|---|---|
| Off. success rate | 49.1% | 44.7% | Wake Forest |
| Off. explosiveness | 1.34 | 1.11 | Wake Forest |
| Def. success rate allowed | 41.0% | 39.8% | Virginia |
| Def. explosiveness allowed | 1.10 | 1.22 | Wake Forest |
| Havoc created | 15.5% | 16.6% | Virginia |
- Run game, success rate: Wake Forest offense 49.5% · Virginia defense allows 41.2% · edge: Wake Forest
- Run game, success rate: Virginia offense 46.5% · Wake Forest defense allows 36.3% · edge: even
- Run game, PPA per play: Wake Forest offense +0.26 · Virginia defense allows +0.09 · edge: Wake Forest
- Run game, PPA per play: Virginia offense +0.19 · Wake Forest defense allows -0.03 · edge: even
- Success rate: how often a play does its job, gaining enough yards to keep the offense on schedule.
- Explosiveness: how big a team's successful plays are on average; a higher number means more big gains.
- Havoc: how often the defense blows up a play with a sack, a tackle for loss, a takeaway or a pass broken up.
- PPA (predicted points added): how many points an average play is worth to the offense; above zero is good for the offense, below zero good for the defense.
How to read this
- Each row compares the two teams on one measure of how well they have played this season, offense and defense, using every game so far with garbage time (plays late in a decided game) left out.
- The run game rows pair one team's rushing offense with the other's run defense. The row goes to whichever side is further from the FBS baseline this season, the offense by how far it runs above it, the defense by how much less it allows (baseline: run success rate 43%, PPA per play +0.08, the midpoint of what FBS offenses gain and FBS defenses allow, since both also play FCS teams), so two strong sides or two weak ones are judged by which is the more so. Edges within 3 points of success rate or 0.05 PPA are even. A strong run offense against a weak run defense is where a team can control the game on the ground.
- In the five rows at the top the longer bar is the better number: bars are scaled within each row, and in the two "allowed" rows the lower number gets the longer bar.
- Success rate is the share of plays that kept the offense on schedule (half the yards needed on first down, most of them on second, all of them on third or fourth). Explosiveness is how big the successful plays were, on average, in points. Havoc is the share of the opponent's snaps the defense wrecked: a tackle for loss, a sack, a takeaway or a pass broken up.
- "Allowed" rows are what each defense gave up, so the lower value wins.
- These are not adjusted for who each team has played, so a light schedule flatters a team, and early in the season they rest on very few games.
- Metrics explained: success rate, explosiveness and havoc ›
The prediction
All 9 models favor Wake Forest (SP+ from the week 8 snapshot).
Our call posts Monday when this week's ratings are set.
SP+ has Wake Forest by 9.5, Elo has Wake Forest by 9.9, ESPN FPI has Wake Forest by 12.2, SRS has Wake Forest by 13.3, Sagarin has Wake Forest by 10.9, Sonny Moore has Wake Forest by 15.0, The Margin has Wake Forest by 13.0, and Market has Wake Forest by 14.0. They are within 5.5 points of each other.
Last 5 meetings
Virginia leads 34–18 · last: Wake Forest 16–9, 2025
| Season | Result | Site |
|---|---|---|
| 2025 | Wake Forest 16–9 | Scott Stadium |
| 2024 | Virginia 31–30 | Allegacy Federal Credit Union Stadium |
| 2021 | Wake Forest 37–17 | Scott Stadium |
| 2020 | Wake Forest 40–23 | Allegacy Federal Credit Union Stadium |
| 2016 | Wake Forest 27–20 | Allegacy Federal Credit Union Stadium |