Next up projections
at Minnesota
Week 8 · Fri Oct 23, 11:00 PM CT / 12:00 AM ET · Huntington Bank Stadium · Minnesota (FBS, Big Ten)
Both models favor Iowa.
Our call posts Monday, Oct 19, when that week's ratings are set.
Regression watch: Last game's 17-point win matched the play (score +3 against play), inside the 7-point band: no flag. More ›
Schedule: Played the 33rd-toughest schedule in FBS so far (average opponent rating -1.0); 56th-toughest remaining (+4.0). More ›
Opponents by our model's rating 6 played · 6 left
- Week 1 vs Northern Illinois (-17.0)
- Week 2 vs Iowa State (+1.9)
- Week 3 vs Northern Iowa (-32.8) · FCS, pooled
- Week 4 at Michigan (+11.8)
- Week 5 vs Ohio State (+25.9)
- Week 6 at Washington (+4.2)
- Remaining:
- Week 8 at Minnesota (+0.9)
- Week 9 vs Wisconsin (+5.3)
- Week 10 at Northwestern (+5.9)
- Week 11 vs Purdue (+2.0)
- Week 12 at Illinois (-0.2)
- Week 13 vs Nebraska (+10.2)
Each opponent's rating from our model's week 7 snapshot, in points against an average FBS team; the averages are ranked among the 138 FBS teams. Played means through week 6. Experimental, like the Our model card.
Series: Minnesota leads 62–54–2 · last: Iowa 41–3, 2025 · Iowa has won 2 straight
Series history 118 meetings since 1901
- All-time: Minnesota leads 62–54–2 (118 meetings since 1901)
- Last meeting: Iowa 41–3, 2025, Kinnick Stadium
- Streak: Iowa has won 2 straight
- At Huntington Bank Stadium: Iowa leads 6–3 (9 meetings)
- Biggest margins: Iowa 55–0 (2008) · Minnesota 75–0 (1903)
- Since 2000: Iowa leads 20–6 (26 meetings)
| Season | Result | Site |
|---|---|---|
| 2025 | Iowa 41–3 | Kinnick Stadium |
| 2024 | Iowa 31–14 | Huntington Bank Stadium |
| 2023 | Minnesota 12–10 | Kinnick Stadium |
| 2022 | Iowa 13–10 | Huntington Bank Stadium |
| 2021 | Iowa 27–22 | Kinnick Stadium |
| 2020 | Iowa 35–7 | Huntington Bank Stadium |
| 2019 | Iowa 23–19 | Kinnick Stadium |
| 2018 | Iowa 48–31 | Huntington Bank Stadium |
| 2017 | Iowa 17–10 | Kinnick Stadium |
| 2016 | Iowa 14–7 | Huntington Bank Stadium |
| 2015 | Iowa 40–35 | Kinnick Stadium |
| 2014 | Minnesota 51–14 | Huntington Bank Stadium |
| 2013 | Iowa 23–7 | Huntington Bank Stadium |
| 2012 | Iowa 31–13 | Kinnick Stadium |
| 2011 | Minnesota 22–21 | Huntington Bank Stadium |
| 2010 | Minnesota 27–24 | Huntington Bank Stadium |
| 2009 | Iowa 12–0 | Kinnick Stadium |
| 2008 | Iowa 55–0 | away |
| 2007 | Iowa 21–16 | Kinnick Stadium |
| 2006 | Minnesota 34–24 | away |
| 2005 | Iowa 52–28 | Kinnick Stadium |
| 2004 | Iowa 29–27 | away |
| 2003 | Iowa 40–22 | Kinnick Stadium |
| 2002 | Iowa 45–21 | away |
| 2001 | Iowa 42–24 | Kinnick Stadium |
| 2000 | Minnesota 27–24 | away |
| Rating | Iowa | Minnesota |
|---|---|---|
| SP+ | +13.0 #24 | +2.9 #60 |
| Elo | 1853 | 1427 |
Projected margin for Iowa · two models and the line, side by side
How to read this
- SP+ is a rating of how good a team is, in points better or worse than an average team, built from its play-by-play, so the gap between two teams' ratings is a projected margin.
- Elo is a rating that goes up with every win and down with every loss, more for beating a strong team, less for beating a weak one. The gap between two ratings is divided by 25 to turn it into points.
- The line is the pregame line, the margin the market expected, shown from Iowa's side. It is not one of the models: it is shown for comparison only, as the benchmark the models and Our call are measured against.
- In SP+, Elo the home team gets 2.5 points (Minnesota); the line already includes the market's own home edge. The conversion to points is approximate.
- "avg miss 9.8" under a card is how far that model's projections have been from the actual margins this season, on average, in points. "closest 10/39" is how many of the season's 39 finished games that model came closest on (a tie counts for every tied model); the line, a benchmark, shows its average miss only. Shown once a model has 20 finished games.
- Our call is the site's prediction: the simple average of the SP+, Elo and our model margins. The pregame line is left out of it and kept as a benchmark to measure it against. Toss-up means the average is under 3 points, Lean 3 to 7, Strong 7 or more. It is made only when all three of those models have a number, and it is scored after the game like the models.
- Each card is one method's estimate, shown side by side; when they disagree, that is worth knowing.
- After a game, the sentence under the score shows every model and the line against the actual margin: ✓ when a model named the winner, ✗ when it did not (the line, a benchmark, gets no mark), and Closest: the model nearest the final margin among those present, never the line (an exact tie goes to the first listed). The "closest 10/39" counts keep the accuracy report's scoring of SP+ and Elo, where a tie credits both.
- Metrics explained: the four models and their track record ›
Efficiency matchup · season to date · Iowa 6 games, Minnesota 6 games
Edge: Iowa wins 4 of 5
Iowa moves the ball better, stops plays better, has the edge on big plays and allows fewer big plays. Minnesota is more disruptive.
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47%✓ Moves the ballsuccessful plays 41%
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36%✓ Stops playssuccessful plays allowed 41%
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16% Disruptionsacks, TFLs, turnovers ✓22%
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1.22✓ Big playson offense 1.16
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1.15✓ Big plays allowedon defense 1.19
Run game, head to head · season to date
Iowa's runs work 45% of the time; Minnesota's run defense allows 47%. Minnesota's runs work 39% of the time; Iowa's run defense allows 34%.
More numbers
| Measure | Iowa | Minnesota | Edge |
|---|---|---|---|
| Off. success rate | 46.7% | 41.3% | Iowa |
| Off. explosiveness | 1.22 | 1.16 | Iowa |
| Def. success rate allowed | 36.5% | 41.4% | Iowa |
| Def. explosiveness allowed | 1.15 | 1.19 | Iowa |
| Havoc created | 16.5% | 21.5% | Minnesota |
- Run game, success rate: Iowa offense 45.3% · Minnesota defense allows 47.0% · edge: Iowa
- Run game, success rate: Minnesota offense 39.4% · Iowa defense allows 34.0% · edge: Iowa
- Run game, PPA per play: Iowa offense +0.20 · Minnesota defense allows +0.19 · edge: Iowa
- Run game, PPA per play: Minnesota offense -0.15 · Iowa defense allows -0.16 · edge: Iowa
- Success rate: how often a play does its job, gaining enough yards to keep the offense on schedule.
- Explosiveness: how big a team's successful plays are on average; a higher number means more big gains.
- Havoc: how often the defense blows up a play with a sack, a tackle for loss, a takeaway or a pass broken up.
- PPA (predicted points added): how many points an average play is worth to the offense; above zero is good for the offense, below zero good for the defense.
How to read this
- Each row compares the two teams on one measure of how well they have played this season, offense and defense, using every game so far with garbage time (plays late in a decided game) left out.
- The run game rows pair one team's rushing offense with the other's run defense. The row goes to whichever side is further from the FBS baseline this season, the offense by how far it runs above it, the defense by how much less it allows (baseline: run success rate 43%, PPA per play +0.08, the midpoint of what FBS offenses gain and FBS defenses allow, since both also play FCS teams), so two strong sides or two weak ones are judged by which is the more so. Edges within 3 points of success rate or 0.05 PPA are even. A strong run offense against a weak run defense is where a team can control the game on the ground.
- In the five rows at the top the longer bar is the better number: bars are scaled within each row, and in the two "allowed" rows the lower number gets the longer bar.
- Success rate is the share of plays that kept the offense on schedule (half the yards needed on first down, most of them on second, all of them on third or fourth). Explosiveness is how big the successful plays were, on average, in points. Havoc is the share of the opponent's snaps the defense wrecked: a tackle for loss, a sack, a takeaway or a pass broken up.
- "Allowed" rows are what each defense gave up, so the lower value wins.
- These are not adjusted for who each team has played, so a light schedule flatters a team, and early in the season they rest on very few games.
- Metrics explained: success rate, explosiveness and havoc ›
Injuries
No injury report yet for this game. First reports usually come Wednesday.
Coverage (AI-assisted) · 17
Gathered by an AI model from public posts, not from CollegeFootballData. Not used in any number on this page. Verify against the linked sources. Beat coverage checked Tue Oct 13, 7:25 AM CT.
-
Iowa football roster costs just over 20 million dollars
Sources say Kirk Ferentz's Iowa roster costs just over $20 million.
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Iowa at Minnesota will be either a 2 or 2:30 start time.
TV network to be decided later.
- Jeremy Hecklinski has been selected as one of the Manning Award Stars of the Week.
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Hecklinski Earns Manning Award Star of the Week Honors
Quarterback Jeremy Hecklinski was selected as one of the Manning Award Stars of the Week following Iowa’s 41-24 victory at Washington.
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More Week 6 takeaways include Stein two-point plays and Heisman race
Additional takeaways cover Will Stein conversions, Iowa CFP chances and Jeremiah Heisman.
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Hawkeyes Dominate Huskies in Seattle
SEATTLE – The University of Iowa football team defeated Washington, 41-24, on a rainy Friday night at Husky Stadium.
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Brown, Van Cleef Named September Student-Athletes of the Month
University of Iowa student-athletes Hank Brown and Fréderique van Cleef were named September Student-Athletes of the Month, the Iowa Student-Athlete Advisory…
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Ohio State Iowa game led Week 5 with six million viewers
Ohio State versus Iowa drew six million viewers topping Week 5 Nielsen ratings.
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Kirk Ferentz News Conference Transcript | Oct. 6
University of Iowa Moon Family Head Football Coach Kirk Ferentz visited with the media Tuesday to preview Saturday's contest versus Ohio State.
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Tyler Brown out for a while with OR at strong safety
Kirk Ferentz confirmed Tyler Brown will be out a while between Hawkins and Styles at SS.
- Watch - Coach Ferentz Press Conference | Oct. 6
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Hank Brown did some practice work Tuesday
Hank Brown did some stuff at practice Tuesday but remains questionable this week.
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Pete Thamel shares new College GameDay podcast episode
The podcast covers Jeremiah Smith Heisman chances, SEC teams and Iowa.
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Kirk Ferentz says none of Iowa injuries too serious including QB Hank Brown
Kirk Ferentz said Iowa's injuries including QB Hank Brown are not too serious.
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Iowa safety Zach Lutmer helped off field with apparent leg injury
Iowa standout safety Zach Lutmer went to the injury tent with a thigh or upper leg injury.
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Tyler Brown listed out, Jones and Weisskopf questionable
Per the Big Ten injury report, Tyler Brown is out and Darion Jones and Derek Weisskopf are questionable.
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Texas-Tennessee was the most-watched Week 4 college football game
Texas-Tennessee drew 9.7 million viewers as Week 4's most-watched game per Nielsen.
5 entries about games now final not shown.
Score and result
Iowa 41, Washington 24W
Game page: the call before kickoff and how each model did ›
Projected: SP+ n/a · Elo +1.0 ✓ · Our model +0.7 ✓ · the line (benchmark) -1.5 · actual +17 · Closest: Elo
Iowa was as low as 45% and won
- Q1 0:23 · 1st & 10 · 59% → 82%(00:23) Shotgun #28 K.Moulton rush middle for 56 yards gain to the WASH00 TOUCHDOWN, clock 00:10, 1ST DOWN #92 C.Buhr kick attempt good (H: #35 T.Philpott, LS: #69 I.Speltz)
- Q2 9:11 · 3rd & 1 · 79% → 92%(09:11) #10 J.Hecklinski pass complete short left to #81 D.Vonnahme caught at WASH19, for 20 yards to the WASH00 TOUCHDOWN, clock 09:05, 1ST DOWN #92 C.Buhr kick attempt good (H: #35 T.Philpott, LS: #69 I.Speltz)
- Q1 12:33 · 4th & 12 · 48% → 56%(12:33) #92 C.Buhr field goal attempt from 51 yards GOOD (H: #35 T.Philpott, LS: #69 I.Speltz), clock 12:30
Away at Husky Stadium · Fri Oct 9, 8:00 PM CT / 9:00 PM ET · vs Washington (FBS, Big Ten)
Opponent for every game-level number: Washington (FBS, Big Ten).
- By quarter: Iowa 13-14-7-7 · Washington 0-3-15-6
- Week 6 polls: Coaches: Iowa #18 · AP: Iowa #20
- Pregame Elo: Iowa 1821, Washington 1734
- Postgame win probability: 98.4%
Verdict
The 17-point win matched the play: Iowa's per-play edge (PPA (expected points added per play) +0.45 vs +0.16, success rate 60% vs 35%) implies roughly a +14 margin.
The verdict compares the score with the margin the plays earned. How it is reached ›
Efficiency
Edge: Iowa won 3 of 4
Iowa moved the ball better, got more from each play and was more disruptive. Washington hit the bigger plays.
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60%✓ Moved the ballsuccessful plays 35%
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+0.45✓ Points per playwhat a play was worth +0.16
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1.14 Big playssize of the good plays ✓1.37
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14%✓ Disruptionsacks, TFLs, turnovers 7%
More numbers
Iowa ran 58 plays, Washington 78. Each number is that team's offense; Washington's column is also what Iowa's defense allowed.
| Measure | Iowa | Washington | Edge |
|---|---|---|---|
| PPA / play | +0.45 | +0.16 | Iowa |
| Total PPA | +26.0 | +12.4 | Iowa |
| Success rate | 60.3% | 34.6% | Iowa |
| Explosiveness | 1.14 | 1.37 | Washington |
| Havoc created | 14.5% | 7.0% | Iowa |
- Success rate: how often a play did its job, gaining enough yards to keep the offense on schedule.
- Explosiveness: how big a team's successful plays were on average; a higher number means more big gains.
- Havoc: how often the defense blew up a play with a sack, a tackle for loss, a takeaway or a pass broken up. Counted from the play-by-play, so it is approximate.
- PPA (predicted points added): how many points an average play was worth to the offense. Total PPA adds up every play, and is what the Verdict compares with the score.
How to read this
- The four rows at the top compare the two offenses in this game; the longer bar is the better number, scaled within each row. A number at or below zero draws no bar.
- A check marks the better side of a row. The line above the rows counts them: it describes how the game was played, not who won it.
- Metrics explained ›
Top performers
Iowa players by cumulative PPA in this game. Usage is the share of the team's plays of that type involving the player. Receiving is passing-play PPA for non-quarterbacks.
Passing
| Player | Pass usage | PPA | /play |
|---|---|---|---|
| Jeremy Hecklinski QB | 100% | +12.6 | +0.66 |
Rushing
| Player | Rush usage | PPA | /play |
|---|---|---|---|
| Kamari Moulton RB | 80% | +13.3 | +0.56 |
| Tony Diaz WR | 3% | +0.7 | +0.65 |
| L.J. Phillips Jr. RB | 17% | -0.2 | -0.04 |
Receiving
| Player | Target usage | PPA | /play |
|---|---|---|---|
| DJ Vonnahme TE | 10% | +5.4 | +2.72 |
| Braeden Jackson RB | 5% | +1.9 | +1.86 |
| Zach Ortwerth TE | 5% | +1.4 | +1.39 |
| Tony Diaz WR | 21% | +1.2 | +0.30 |
By play type
| Measure | Iowa | Washington | Edge |
|---|---|---|---|
| Rushing PPA | +0.32 | -0.35 | Iowa |
| Rushing success | 57.9% | 15.8% | Iowa |
| Passing PPA | +0.66 | +0.36 | Iowa |
| Passing success | 63.2% | 42.1% | Iowa |
| Standard downs PPA | +0.55 | +0.06 | Iowa |
| Standard downs success | 66.7% | 37.0% | Iowa |
| Passing downs PPA | -0.03 | +0.31 | Washington |
| Passing downs success | 30.0% | 31.2% | Washington |
Havoc detail — Iowa defense: TFL 2, sacks 6, takeaways 0, breakups 3 on 76 snaps. Washington defense: TFL 2, sacks 0, takeaways 0, breakups 2 on 57 snaps.
Drives
A scoring opportunity is a drive that reaches the opponent's 40-yard line or scores; points per opportunity is the points those drives produced divided by their number.
By half
Shown because the game changed between halves: the per-play edge swung by 0.41 points a play (Iowa +0.47 in the first half, +0.05 in the second). Overtime counts with the second half.
| Iowa | Washington | |||
|---|---|---|---|---|
| 1st | 2nd | 1st | 2nd | |
| PPA / play | +0.42 | +0.45 | -0.05 | +0.40 |
| Success rate | 55% | 67% | 30% | 41% |
| Plays | 33 | 24 | 37 | 39 |
Recruiting
| Measure | Iowa | Washington |
|---|---|---|
| 2026 class rank | 26 | 13 |
| 2026 class points | 228.57 | 262.32 |
| Talent composite | 722.7 #44 of 138 |
777.6 #24 of 138 |
Transfer portal · 15 in, 8 out
Arrivals (15)
| Player | From | ★ | Elig. | Date |
|---|---|---|---|---|
| Anthony Hawkins S | Villanova | 3 | Immediate | Jan 4, 2026 |
| Brice Stevenson DL | Holy Cross | 3 | Immediate | Jan 5, 2026 |
| Kahmari Brown EDGE | Elon | 3 | Immediate | Jan 6, 2026 |
| Trent Wilson IOL | James Madison | 3 | Immediate | Jan 8, 2026 |
| Lance Ingold EDGE | Northern Illinois | 3 | Immediate | Jan 9, 2026 |
| Tyler Brown S | James Madison | 3 | Immediate | Jan 9, 2026 |
| Tony Diaz WR | Texas-Rio Grande Valley | 3 | Immediate | Jan 10, 2026 |
| Evan James WR | Furman | 3 | Immediate | Jan 11, 2026 |
| L.J. Phillips Jr. RB | South Dakota | 3 | Immediate | Jan 11, 2026 |
| Xavier Styles S | Robert Morris | 3 | Immediate | Jan 11, 2026 |
+5 more not shown (15 total).
Departures (8)
| Player | To | ★ | Elig. | Date |
|---|---|---|---|---|
| Brian Allen EDGE | Vanderbilt | 4 | Immediate | Jan 11, 2026 |
| Jackson Stratton QB | undecided | 3 | Immediate | Nov 30, 2025 |
| Rhys Dakin P | Michigan State | 3 | Immediate | Jan 4, 2026 |
| Jaziun Patterson RB | Michigan State | 3 | Immediate | Jan 8, 2026 |
| Koen Entringer S | Louisville | 3 | Immediate | Jan 10, 2026 |
| TJ Washington Jr. RB | New Mexico State | 3 | Immediate | Jan 13, 2026 |
| CJ Bell Jr. CB | UConn | 3 | Immediate | Jan 24, 2026 |
| Kael Kolarik S | South Dakota | – | Immediate | Jan 13, 2026 |
2026 commits · 19
| Player | Hometown | ★ | Rating |
|---|---|---|---|
| Tradon Bessinger QB | Kaysville, UT | 4 | 0.9370 |
| Darion Jones CB | Omaha, NE | 4 | 0.9321 |
| Julian Manson LB | Iowa City, IA | 4 | 0.9226 |
| Carson Nielsen OT | Waterloo, IA | 4 | 0.9076 |
| Kasen Thomas LB | Sioux City, IA | 4 | 0.9075 |
| Hudson Parliament IOL | Brandon, SD | 4 | 0.9031 |
| Gene Riordan IOL | Hinsdale, IL | 4 | 0.8972 |
| Marcello Vitti ATH | Dearborn, MI | 4 | 0.8922 |
| Billy Weivoda LB | Alpharetta, GA | 3 | 0.8878 |
| Luke Brewer TE | Norwalk, IA | 3 | 0.8878 |
| Colin Whitters IOL | Iowa City, IA | 3 | 0.8867 |
| Owen Linder OT | Chanhassen, MN | 3 | 0.8867 |
| Brody Schaffer WR | Winneconne, WI | 3 | 0.8800 |
| Xavier Stinson WR | Vero Beach, FL | 3 | 0.8800 |
| Jack Janda TE | Novi, MI | 3 | 0.8744 |
+4 more not shown (19 total).
Returning production
Share of last season's production returning for Iowa in 2026.
| Unit | % PPA | PPA | Usage |
|---|---|---|---|
| Overall | 34.2% | 80.4 | 40.4% |
| Passing | 16.3% | 8.1 | 8.7% |
| Receiving | 55.9% | 55.0 | 49.8% |
| Rushing | 19.7% | 17.2 | 55.6% |
A figure above 100% or below 0% is expected when last season's returning players had negative PPA in that phase, since PPA can be negative.