Next up projections
at Purdue
Week 7 · Fri Oct 16, 7:00 PM CT / 8:00 PM ET · Ross-Ade Stadium (West Lafayette) · Purdue (FBS, Big Ten)
Our call: Washington by 3.8Lean
SP+ and Elo favor Washington; Our model favors Purdue. The line, shown for comparison only, has Purdue by 3.0.
The average of SP+, Elo and Our model; the line is left out and kept as a benchmark. Toss-up under 3 points, Lean 3 to 7, Strong 7 and over. More ›
Regression watch: Last game's 17-point loss matched the play (score -3 against play), inside the 7-point band: no flag. More ›
Schedule: Played the 51st-toughest schedule in FBS so far (average opponent rating -3.5); 19th-toughest remaining (+9.7). More ›
Opponents by our model's rating 6 played · 6 left
- Week 1 vs Washington State (-7.4)
- Week 2 vs Utah State (-7.9)
- Week 3 vs Eastern Washington (-32.8) · FCS, pooled
- Week 4 vs Minnesota (+0.9)
- Week 5 at USC (+14.8)
- Week 6 vs Iowa (+11.4)
- Remaining:
- Week 7 at Purdue (+2.0)
- Week 9 at Nebraska (+10.2)
- Week 10 vs Penn State (+7.1)
- Week 11 at Michigan State (-0.6)
- Week 12 vs Indiana (+19.1)
- Week 13 at Oregon (+20.4)
Each opponent's rating from our model's week 7 snapshot, in points against an average FBS team; the averages are ranked among the 138 FBS teams. Played means through week 6. Experimental, like the Our model card.
Series: Washington leads 8–2–1 · last: Washington 49–13, 2025
Series history 11 meetings since 1961
- All-time: Washington leads 8–2–1 (11 meetings since 1961)
- Last meeting: Washington 49–13, 2025, Husky Stadium
- Streak: none
- At Ross-Ade Stadium: first meeting at Ross-Ade Stadium
- Biggest margins: Washington 49–13 (2025) · Purdue 34–24 (2002)
- Since 2000: Washington leads 2–1 (3 meetings)
| Season | Result | Site |
|---|---|---|
| 2025 | Washington 49–13 | Husky Stadium |
| 2002 | Purdue 34–24 | neutral site |
| 2000 | Washington 34–24 | neutral site |
| Rating | Washington | Purdue |
|---|---|---|
| SP+ | +7.1 #51 | +1.6 #62 |
| Elo | 1702 | 1425 |
Projected margin for Washington · three models and the line, side by side
How to read this
- SP+ is a rating of how good a team is, in points better or worse than an average team, built from its play-by-play, so the gap between two teams' ratings is a projected margin.
- Elo is a rating that goes up with every win and down with every loss, more for beating a strong team, less for beating a weak one. The gap between two ratings is divided by 25 to turn it into points.
- The line is the pregame line, the margin the market expected, shown from Washington's side. It is not one of the models: it is shown for comparison only, as the benchmark the models and Our call are measured against.
- Our model is this site's own experimental rating, built from each team's play-by-play adjusted for who it has played, blended with a preseason estimate from last season, returning players and recruiting. "prior 67%" means 67 percent of the rating is still that preseason estimate; the share shrinks as games are played.
- In SP+, Elo and our model the home team gets 2.5 points (Purdue); the line already includes the market's own home edge. The conversion to points is approximate.
- "avg miss 9.8" under a card is how far that model's projections have been from the actual margins this season, on average, in points. "closest 10/39" is how many of the season's 39 finished games that model came closest on (a tie counts for every tied model); the line, a benchmark, shows its average miss only. Shown once a model has 20 finished games.
- Our call, above the cards, is the site's prediction: the simple average of the SP+, Elo and our model margins. The pregame line is left out of it and kept as a benchmark to measure it against. Toss-up means the average is under 3 points, Lean 3 to 7, Strong 7 or more. It is made only when all three of those models have a number, and it is scored after the game like the models.
- Each card is one method's estimate, shown side by side; when they disagree, that is worth knowing.
- After a game, the sentence under the score shows every model and the line against the actual margin: ✓ when a model named the winner, ✗ when it did not (the line, a benchmark, gets no mark), and Closest: the model nearest the final margin among those present, never the line (an exact tie goes to the first listed). The "closest 10/39" counts keep the accuracy report's scoring of SP+ and Elo, where a tie credits both.
- Metrics explained: the four models and their track record ›
Efficiency matchup · season to date · Washington 6 games, Purdue 6 games
Edge: Washington wins 3 of 5
Washington stops plays better, is more disruptive and allows fewer big plays. Purdue moves the ball better and has the edge on big plays.
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42% Moves the ballsuccessful plays ✓47%
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41%✓ Stops playssuccessful plays allowed 46%
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17%✓ Disruptionsacks, TFLs, turnovers 14%
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1.20 Big playson offense ✓1.25
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1.17✓ Big plays allowedon defense 1.37
Run game, head to head · season to date
Washington's runs work 39% of the time; Purdue's run defense allows 50%. Purdue's runs work 44% of the time; Washington's run defense allows 40%.
More numbers
| Measure | Washington | Purdue | Edge |
|---|---|---|---|
| Off. success rate | 42.2% | 47.4% | Purdue |
| Off. explosiveness | 1.20 | 1.25 | Purdue |
| Def. success rate allowed | 40.9% | 46.4% | Washington |
| Def. explosiveness allowed | 1.17 | 1.37 | Washington |
| Havoc created | 17.1% | 13.8% | Washington |
- Run game, success rate: Washington offense 39.0% · Purdue defense allows 50.0% · edge: Washington
- Run game, success rate: Purdue offense 44.1% · Washington defense allows 40.0% · edge: even
- Run game, PPA per play: Washington offense -0.00 · Purdue defense allows +0.24 · edge: Washington
- Run game, PPA per play: Purdue offense +0.13 · Washington defense allows -0.05 · edge: Washington
- Success rate: how often a play does its job, gaining enough yards to keep the offense on schedule.
- Explosiveness: how big a team's successful plays are on average; a higher number means more big gains.
- Havoc: how often the defense blows up a play with a sack, a tackle for loss, a takeaway or a pass broken up.
- PPA (predicted points added): how many points an average play is worth to the offense; above zero is good for the offense, below zero good for the defense.
How to read this
- Each row compares the two teams on one measure of how well they have played this season, offense and defense, using every game so far with garbage time (plays late in a decided game) left out.
- The run game rows pair one team's rushing offense with the other's run defense. The row goes to whichever side is further from the FBS baseline this season, the offense by how far it runs above it, the defense by how much less it allows (baseline: run success rate 43%, PPA per play +0.08, the midpoint of what FBS offenses gain and FBS defenses allow, since both also play FCS teams), so two strong sides or two weak ones are judged by which is the more so. Edges within 3 points of success rate or 0.05 PPA are even. A strong run offense against a weak run defense is where a team can control the game on the ground.
- In the five rows at the top the longer bar is the better number: bars are scaled within each row, and in the two "allowed" rows the lower number gets the longer bar.
- Success rate is the share of plays that kept the offense on schedule (half the yards needed on first down, most of them on second, all of them on third or fourth). Explosiveness is how big the successful plays were, on average, in points. Havoc is the share of the opponent's snaps the defense wrecked: a tackle for loss, a sack, a takeaway or a pass broken up.
- "Allowed" rows are what each defense gave up, so the lower value wins.
- These are not adjusted for who each team has played, so a light schedule flatters a team, and early in the season they rest on very few games.
- Metrics explained: success rate, explosiveness and havoc ›
Injuries
No injury report yet for this game. First reports usually come Wednesday.
Coverage (AI-assisted) · 12
Gathered by an AI model from public posts, not from CollegeFootballData. Not used in any number on this page. Verify against the linked sources. Beat coverage checked Tue Oct 13, 7:25 AM CT.
- A pair of fifth-year players will not suit up the rest of this season for the Washington Huskies after having their eligibility cases overturned. #Huskies…
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Washington QB Demond Williams doubtful for Purdue with rib injury
Washington QB Demond Williams is day-to-day with a rib injury and doubtful at Purdue.
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Dawgs Headed To Purdue For Second Straight Friday Game
The Washington football team heads to Purdue this week for its second Friday night game in a row.
- The @UW_Football depth chart is out for their game this Friday at Purdue. @Dawgman247
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Twenty-four team playoff would still keep FSU and Washington alive
A 24-team playoff would keep 3-3 Florida State and Washington alive despite their records.
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Iowa will start Jeremy Hecklinski at quarterback against Washington tonight
Iowa starts Jeremy Hecklinski at Washington with Hank Brown not expected to play.
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Williams Jr. Tabbed To Johnny Unitas Top 15
Washington's Demond Williams Jr. has been named to the Johnny Unitas Golden Arm Award Top 15.
- Huskies For A Cure Returns To UW Athletics Fall Events
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Green Named To Ray Guy Award’s “Ray’s 8” For Week Five
Washington punter Hunter Green was selected as one of 'Ray's 8' for Week 5, as announced by the Augusta Sports Council and the Ray Guy Award on Monday.
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Hawkeyes Headed To Montlake For First Time In 63 Years
After finally having played away from home for the first time in 2026 last Saturday at USC, the Washington football team (3-2 overall, 0-2 Big Ten) returns to…
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Huskies Drop Road Game At No. 18 USC 25-21
LOS ANGELES – Washington drove 77 yards down the field on its final possession but a fourth down attempt in the closing seconds was unsuccessful and No. 18 USC…
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USC linebacker suspended for game against Washington
An experienced USC defensive player is suspended and will miss the Washington game.
6 entries about games now final not shown.
Score and result
Washington 24, Iowa 41L
Game page: the call before kickoff and how each model did ›
Projected: SP+ n/a · Elo -1.0 ✓ · Our model -0.7 ✓ · the line (benchmark) +1.5 · actual -17 · Closest: Elo
Washington was as high as 55% and lost
- Q1 0:23 · 1st & 10 · 41% → 18%(00:23) Shotgun #28 K.Moulton rush middle for 56 yards gain to the WASH00 TOUCHDOWN, clock 00:10, 1ST DOWN #92 C.Buhr kick attempt good (H: #35 T.Philpott, LS: #69 I.Speltz)
- Q2 9:11 · 3rd & 1 · 21% → 8%(09:11) #10 J.Hecklinski pass complete short left to #81 D.Vonnahme caught at WASH19, for 20 yards to the WASH00 TOUCHDOWN, clock 09:05, 1ST DOWN #92 C.Buhr kick attempt good (H: #35 T.Philpott, LS: #69 I.Speltz)
- Q1 12:33 · 4th & 12 · 52% → 44%(12:33) #92 C.Buhr field goal attempt from 51 yards GOOD (H: #35 T.Philpott, LS: #69 I.Speltz), clock 12:30
Home at Husky Stadium · Fri Oct 9, 8:00 PM CT / 9:00 PM ET · vs Iowa (FBS, Big Ten)
Opponent for every game-level number: Iowa (FBS, Big Ten).
- By quarter: Washington 0-3-15-6 · Iowa 13-14-7-7
- Week 6 polls: Coaches: Iowa #18 · AP: Iowa #20
- Pregame Elo: Washington 1734, Iowa 1821
- Postgame win probability: 1.6%
Verdict
The 17-point loss matched the play: Iowa's per-play edge (PPA (expected points added per play) +0.16 vs +0.45, success rate 35% vs 60%) implies roughly a -14 margin.
The verdict compares the score with the margin the plays earned. How it is reached ›
Efficiency
Edge: Iowa won 3 of 4
Iowa moved the ball better, got more from each play and was more disruptive. Washington hit the bigger plays.
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35% Moved the ballsuccessful plays ✓60%
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+0.16 Points per playwhat a play was worth ✓+0.45
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1.37✓ Big playssize of the good plays 1.14
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7% Disruptionsacks, TFLs, turnovers ✓14%
More numbers
Washington ran 78 plays, Iowa 58. Each number is that team's offense; Iowa's column is also what Washington's defense allowed.
| Measure | Washington | Iowa | Edge |
|---|---|---|---|
| PPA / play | +0.16 | +0.45 | Iowa |
| Total PPA | +12.4 | +26.0 | Iowa |
| Success rate | 34.6% | 60.3% | Iowa |
| Explosiveness | 1.37 | 1.14 | Washington |
| Havoc created | 7.0% | 14.5% | Iowa |
- Success rate: how often a play did its job, gaining enough yards to keep the offense on schedule.
- Explosiveness: how big a team's successful plays were on average; a higher number means more big gains.
- Havoc: how often the defense blew up a play with a sack, a tackle for loss, a takeaway or a pass broken up. Counted from the play-by-play, so it is approximate.
- PPA (predicted points added): how many points an average play was worth to the offense. Total PPA adds up every play, and is what the Verdict compares with the score.
How to read this
- The four rows at the top compare the two offenses in this game; the longer bar is the better number, scaled within each row. A number at or below zero draws no bar.
- A check marks the better side of a row. The line above the rows counts them: it describes how the game was played, not who won it.
- Metrics explained ›
Top performers
Washington players by cumulative PPA in this game. Usage is the share of the team's plays of that type involving the player. Receiving is passing-play PPA for non-quarterbacks.
Passing
| Player | Pass usage | PPA | /play |
|---|---|---|---|
| Elijah Brown QB | 62% | +11.6 | +0.46 |
| Demond Williams Jr. QB | 38% | +1.7 | +0.11 |
Rushing
| Player | Rush usage | PPA | /play |
|---|---|---|---|
| Trevion Cooley RB | 6% | -0.4 | -0.36 |
| Demond Williams Jr. QB | 41% | -0.6 | -0.09 |
| Brian Bonner Jr. RB | 53% | -3.7 | -0.41 |
Receiving
| Player | Target usage | PPA | /play |
|---|---|---|---|
| Chris Lawson WR | 20% | +11.4 | +1.43 |
| Jordan Clay WR | 5% | +2.7 | +1.36 |
| Dezmen Roebuck WR | 25% | +2.5 | +0.25 |
| Mason James WR | 2% | +1.5 | +1.46 |
By play type
| Measure | Washington | Iowa | Edge |
|---|---|---|---|
| Rushing PPA | -0.35 | +0.32 | Iowa |
| Rushing success | 15.8% | 57.9% | Iowa |
| Passing PPA | +0.36 | +0.66 | Iowa |
| Passing success | 42.1% | 63.2% | Iowa |
| Standard downs PPA | +0.06 | +0.55 | Iowa |
| Standard downs success | 37.0% | 66.7% | Iowa |
| Passing downs PPA | +0.31 | -0.03 | Washington |
| Passing downs success | 31.2% | 30.0% | Washington |
Havoc detail — Washington defense: TFL 2, sacks 0, takeaways 0, breakups 2 on 57 snaps. Iowa defense: TFL 2, sacks 6, takeaways 0, breakups 3 on 76 snaps.
Drives
A scoring opportunity is a drive that reaches the opponent's 40-yard line or scores; points per opportunity is the points those drives produced divided by their number.
By half
Shown because the game changed between halves: the per-play edge swung by 0.41 points a play (Washington -0.47 in the first half, -0.05 in the second). Overtime counts with the second half.
| Washington | Iowa | |||
|---|---|---|---|---|
| 1st | 2nd | 1st | 2nd | |
| PPA / play | -0.05 | +0.40 | +0.42 | +0.45 |
| Success rate | 30% | 41% | 55% | 67% |
| Plays | 37 | 39 | 33 | 24 |
Recruiting
| Measure | Washington | Iowa |
|---|---|---|
| 2026 class rank | 13 | 26 |
| 2026 class points | 262.32 | 228.57 |
| Talent composite | 777.6 #24 of 138 |
722.7 #44 of 138 |
Transfer portal · 14 in, 23 out
Arrivals (14)
| Player | From | ★ | Elig. | Date |
|---|---|---|---|---|
| Kolt Dieterich OT | Sam Houston | 4 | Immediate | Jan 5, 2026 |
| DeSean Watts DL | Sacramento State | 3 | Immediate | Jan 6, 2026 |
| Darin Conley DL | Ball State | 3 | Immediate | Jan 7, 2026 |
| Emmanuel Karnley CB | Virginia | 3 | Immediate | Jan 8, 2026 |
| Kai McClendon DL | Mississippi State | 3 | Immediate | Jan 9, 2026 |
| Logan George EDGE | Ohio State | 3 | Immediate | Jan 12, 2026 |
| Jayden Limar RB | Oregon | 3 | Immediate | Jan 13, 2026 |
| Hunter McKee K | Eastern Washington | 3 | Immediate | Jan 13, 2026 |
| Elijah Brown QB | Stanford | 3 | Immediate | Jan 14, 2026 |
| Christian Moss WR | Kennesaw State | 3 | Immediate | Jan 18, 2026 |
+4 more not shown (14 total).
Departures (23)
| Player | To | ★ | Elig. | Date |
|---|---|---|---|---|
| Adam Mohammed RB | California | 4 | Immediate | Jan 6, 2026 |
| Demond Williams Jr. QB | undecided | 4 | Immediate | Jan 7, 2026 |
| Kevin Green Jr. WR | undecided | 4 | Immediate | Jan 14, 2026 |
| Raiden Vines-Bright WR | Arizona State | 3 | Immediate | Jan 4, 2026 |
| Deven Bryant LB | USC | 3 | Immediate | Jan 4, 2026 |
| Bryce Butler DL | Texas Tech | 3 | Immediate | Jan 5, 2026 |
| Zachary Henning IOL | Arizona | 3 | Immediate | Jan 9, 2026 |
| Audric Harris WR | Hawai'i | 3 | Immediate | Jan 9, 2026 |
| Leroy Bryant CB | Stanford | 3 | Immediate | Jan 10, 2026 |
| Vincent Holmes S | Oklahoma State | 3 | Immediate | Jan 10, 2026 |
+13 more not shown (23 total).
2026 commits · 27
| Player | Hometown | ★ | Rating |
|---|---|---|---|
| Kodi Greene OT | Santa Ana, CA | 5 | 0.9876 |
| Brian Bonner Jr. RB | Valencia, CA | 4 | 0.9598 |
| Rahsjon Duncan CB | Oakland, CA | 4 | 0.9494 |
| Gavin Day S | Las Vegas, NV | 4 | 0.9384 |
| Derek Colman-Brusa EDGE | Burien, WA | 4 | 0.9355 |
| JD Hill DL | Mission Viejo, CA | 4 | 0.9353 |
| Jordan Clay WR | San Antonio, TX | 4 | 0.9247 |
| Trez Davis WR | West Monroe, LA | 4 | 0.9223 |
| Mason James WR | Norman, OK | 4 | 0.9081 |
| Ramzak Fruean LB | Spanaway, WA | 4 | 0.9073 |
| Jeron Jones CB | Mission Viejo, CA | 4 | 0.8933 |
| Derek Zammit QB | Wayne, NJ | 3 | 0.8885 |
| Tufanua Ionatana Umu-Cais DL | Englewood, CO | 3 | 0.8856 |
| David Schwerzel DL | Seattle, WA | 3 | 0.8811 |
| Sam Vyhlidal ATH | Lake Oswego, OR | 3 | 0.8789 |
+12 more not shown (27 total).
Returning production
Share of last season's production returning for Washington in 2026.
| Unit | % PPA | PPA | Usage |
|---|---|---|---|
| Overall | 54.4% | 228.1 | 57.1% |
| Passing | 94.2% | 102.1 | 94.3% |
| Receiving | 34.2% | 68.6 | 38.0% |
| Rushing | 51.9% | 57.4 | 35.5% |
A figure above 100% or below 0% is expected when last season's returning players had negative PPA in that phase, since PPA can be negative.